David
Invited Talk - 12th October 2018 – 12pm Pevensy 1, Room: 2D11
Talk by Dr. David Geerts on "Envisioning the future of mid-air haptics: using board games for ideation with end-users".

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Abstract

Traditionally, Human-Computer Interaction has been strong in providing methods for the evaluation of user interfaces, but offers less support for the front-end of design. Moving from understanding your users and identifying their problems and needs to ideas for concrete solutions can indeed be quite a challenging phase in human-centred design, especially when involving end-users in the ideation process. As most end-users find it difficult to grasp the essence and opportunities of new technologies, there is a need for ideation techniques that engage people with no real interest in or affinity with technology to think about what they would like technology to do for them. At the Meaningful Interactions Lab (Mintlab), we have developed several board games to facilitate design teams in this part of the HCD process. Using board games to envision potential user experiences regarding a future product creates a surprising, pleasant and safe environment, helps to bring research participants into a ‘future state of mind’, and in turn helps to understand latent needs that are difficult to assess with more traditional HCI research methods. In this talk, I will present some of these board games, explain how they have been used in different research projects, and address how they can help designers in various ways. I will talk in more depth about our most recent board game, which was used to identify potential applications for mid-air haptics technology.

Short Bio

David Geerts is Research Manager of the Meaningful Interactions Lab (mintlab) of KU Leuven and imec at the faculty of Social Sciences. He is specialized in human-centered design of social interactive television, and for his PhD created a set of sociability heuristics to evaluate social TV applications. He was general chair of the ACM international conference on interactive experiences for television and online video (ACM TVX2015) and is currently president of the ACM TVX steering committee. He has published more than 90 articles in various international conferences and journals, and regularly gives presentations, tutorials and guest lectures on topics related to Human-Computer Interaction.

With input from colleague Lawrence Van den Bogaert, who is a HCI researcher at the Meaningful Interactions Lab (Mintlab). Fascinated by both psychology and novel technologies, he is working on the SHAKE project, looking at possible applications for mid-air haptic feedback as well as the way users experience this technology. After obtaining a master’s degree in corporate communications, Lawrence fulfilled operational and commercial roles at both an IT company and a Communication Agency. After three years, he decided to shift to a more research-driven function at Mintlab.

About the SCHI Lab

The SCHI Lab research lies in the area of Human-Computer Interaction (HCI), an area in which research on multisensory experiences makes a difference on how we design and interact with technology in the future. The interdisciplinary team explores tactile, gustatory, and olfactory experiences as novel interaction modalities.

Contact

Sussex Computer Human Interaction Lab

Creative Technology Research Group

School of Engineering and Informatics

University of Sussex Chichester, 1

BN1 9QJ Brighton, UK

Phone: +44 (0)1273 877837

Mail: m.obrist [at] sussex.ac.uk

University of Sussex

ERC

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