Winslow
Invited Talk - 3rd July 2019 – 1pm, ARTS A, Room: A103
Talk by Winslow Turner Porter III on "Tree".

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Abstract

Tree is an award-winning, immersive virtual reality experience that allows audiences to feel deforestation first-hand by transforming you into a majestic rainforest tree. You experience a tree’s life from a seedling to its fullest form and witness its fate firsthand. TREE puts you in a scientifically accurate rainforest environment, and uses multi-sensory elements (including wind, scents, rumbling) to give you the feeling of being there. Your arms are branches, your body is a trunk, and you can hear, smell, and feel the rainforest as you grow. Tree has screened at over 90 places in the world. At World Economic Forum in both Tianjin (2018) and Davos (2019), we showed Tree to world leaders including Sheikh Hamdan, the Crown Prince of the UAE and Madame Christine Lagarde, the Managing Director of IMF; the company was then respectively invited to World Government Summit 2019 in Dubai and IMF Spring Meetings 2019 in Washington D.C..

Short Bio

Winslow Porter is a Brooklyn based director, producer and creative technologist specializing in virtual reality and large-scale immersive installations. Winslow has always been fascinated with the possibilities of how the intersection of art and technologycan elevate storytelling. In 2014 he produced the Tribeca Film Festival Transmedia Award-winning documentary CLOUDS, among other acclaimed new media projects. Winslow formed studio the New Reality Company with Milica Zec in 2016, creating the critically acclaimed cinematic VR experiences Giant and Tree. They were both named designers in residence at A/D/O, a BMW sponsored design center in Greenpoint Brooklyn; last fall the two were selected to Adweek’s Top 100 creatives as digital innovators. In 2018, Treewon the Lumiere award for Best Location Based VR Short at Warner Brothers Studios in Los Angeles, the Most Innovative Award at Games For Change, two Telly Gold Awards for Use of VR and Social Responsibility in Branded Content, and the Webby People’s VoiceAward for VR: Interactive, Game or Real-Time.

Doris_Pischedda
Invited Talk - 15th May 2019 – 2pm Chichester 3 Building, Room: 3R241
Talk by Dr. Bruna Petreca on “Design Approaches to Explore Textiles through Diverse Embodied Processes”

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In a context where fashion design and retail activities are increasingly having a digital presence, mediating touch is a pressing matter for the field. However, as literature shows, articulating our sensory experiences with textiles is a challenging task. In this talk, I will present cases from our previous research to illustrate how we are investigating the experiential knowledge observed through embodied design processes in this context, and how they may illuminate such concerns. I will reflect on our diverse design approaches to introduce tools that support designers to interrogate people's perceptual experience with textiles. I will do this building on our previous research that identified relevant embodied processes to textile selection through a phenomenological perspective, and which supports a reflection on how we have explored how sensing technology can augment and empower each of these processes.

Short Bio

Bruna Petreca is the Research Fellow in Human Experience & Materials of the Burberry Material Futures Research Group, Materials Science Research Centre, at the Royal College of Art. She is interested in our experience of materials in both physical and digital environments, focusing – though not exclusively – on textiles, and investigates how to support people in exploring and expressing the multisensory aspects of this rich experience. Bruna is also a member of the Materials Experience Lab, is actively engaged with the Micro-Phenomenology research community, and contributes to the Belas Artes University in São Paulo, Brazil, with teaching and to the Material BA-Z.

Sara
Invited Talk - 13th March 2019 – 1pm Arundel Building, Room: 223
Talk by Prof. Sara Price on "‘Virtual’ Touch: An exploration".

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Embodied, sensory technologies are changing the ways in which we can interact with the world and one another, bringing key research questions around the implications for communication and learning. In this talk I will focus on the InTouch project, which is exploring the social implications of digital touch technologies for communication to gain insight into social, political and ethical challenges raised by digital touch, and inform digital touch technology design. I will begin with an overview of our work to date, and then focus on a current case study exploring notions of ‘virtual’ touch, looking at what ‘touch’ means in virtual contexts, such as VR and mid-air haptics, which raises questions around what touch is in this space, the opportunities or limitations for ‘touch’ communication, what is gained and lost; the role of materiality in user experiences with virtual touch; relationships between visual and tactile, audio and tactile, and touch and gesture, and the implications for future design.

Short Bio

Sara is a Professor of Digital Learning at UCL’s Knowledge Lab, London, with a background in Psychology, and extensive experience in Human Computer Interaction (HCI), with a particular interest in embodied cognition and sensory forms of interaction. She has been PI on several interdisciplinary projects, and is currently PI on Move2Learn (Wellcome Trust/ESRC/NSF); PI on WeDRAW (EU); and Co-I on In-Touch (EU ERC). She has published widely in international journals and conferences, is Editor for British Journal of Educational Technology, and has taken lead editorial roles for The SAGE Handbook of Digital Technology Research (2013); Digital Bodies: Creativity and Technology in the Arts and Humanities,Palgrave MacMillan (2016); Qualitative Research Special Issue on Multimodality: Methodological Explorations (2019).

David
Invited Talk - 12th October 2018 – 12pm Pevensy 1, Room: 2D11
Talk by Dr. David Geerts on "Envisioning the future of mid-air haptics: using board games for ideation with end-users".

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Traditionally, Human-Computer Interaction has been strong in providing methods for the evaluation of user interfaces, but offers less support for the front-end of design. Moving from understanding your users and identifying their problems and needs to ideas for concrete solutions can indeed be quite a challenging phase in human-centred design, especially when involving end-users in the ideation process. As most end-users find it difficult to grasp the essence and opportunities of new technologies, there is a need for ideation techniques that engage people with no real interest in or affinity with technology to think about what they would like technology to do for them. At the Meaningful Interactions Lab (Mintlab), we have developed several board games to facilitate design teams in this part of the HCD process. Using board games to envision potential user experiences regarding a future product creates a surprising, pleasant and safe environment, helps to bring research participants into a ‘future state of mind’, and in turn helps to understand latent needs that are difficult to assess with more traditional HCI research methods. In this talk, I will present some of these board games, explain how they have been used in different research projects, and address how they can help designers in various ways. I will talk in more depth about our most recent board game, which was used to identify potential applications for mid-air haptics technology.

Short Bio

David Geerts is Research Manager of the Meaningful Interactions Lab (mintlab) of KU Leuven and imec at the faculty of Social Sciences. He is specialized in human-centered design of social interactive television, and for his PhD created a set of sociability heuristics to evaluate social TV applications. He was general chair of the ACM international conference on interactive experiences for television and online video (ACM TVX2015) and is currently president of the ACM TVX steering committee. He has published more than 90 articles in various international conferences and journals, and regularly gives presentations, tutorials and guest lectures on topics related to Human-Computer Interaction.

With input from colleague Lawrence Van den Bogaert, who is a HCI researcher at the Meaningful Interactions Lab (Mintlab). Fascinated by both psychology and novel technologies, he is working on the SHAKE project, looking at possible applications for mid-air haptic feedback as well as the way users experience this technology. After obtaining a master’s degree in corporate communications, Lawrence fulfilled operational and commercial roles at both an IT company and a Communication Agency. After three years, he decided to shift to a more research-driven function at Mintlab.

Andreas Keller
Invited Talk - 24th August 2018 – 11am Chichester 3 Building, Room: 3R241
Talk by Dr Andreas Keller on "Human Olfaction in Health and Disease".

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Abstract

When we smell, we detect the complex mixtures of volatile molecules in the air around us. I will present our current understanding of the interaction between odorous molecules and their receptors in our nose and how this interaction results in smell perception. I will also discuss the many ways in which olfactory perception can be disturbed in different diseases. We recently developed a diagnostic test for olfactory dysfunction that addresses some of the short-comings of other tests but delivering olfactory stimuli with the precision required for a clinical diagnostic device remains challenging.

Short Bio

Andreas Keller, the author of The Philosophy of Olfactory Perception, has tested different aspects of olfactory perception in over 1,000 subjects in Leslie Vosshall's lab at the Rockefeller University. The results of his psychophysical studies have shed light on human olfactory capacities, on the relation between the structure and smell of odor molecules, and on the perceptual consequences of variability in odorant receptor genes. Together with Professor Vosshall and Julien Hsieh, Keller is working on diagnostic tools for the detection of olfactory dysfunction.

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About the SCHI Lab

The SCHI Lab research lies in the area of Human-Computer Interaction (HCI), an area in which research on multisensory experiences makes a difference on how we design and interact with technology in the future. The interdisciplinary team explores tactile, gustatory, and olfactory experiences as novel interaction modalities.

Contact

Sussex Computer Human Interaction Lab

Creative Technology Research Group

School of Engineering and Informatics

University of Sussex Chichester, 1

BN1 9QJ Brighton, UK

Phone: +44 (0)1273 877837

Mail: m.obrist [at] sussex.ac.uk

University of Sussex

ERC

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