Elsevier
IJHCS Special Issue on Multisensory HCI
We encourage submissions dealing with one of the following areas promoting a user-centric and/or engineering perspective, and emphasising the combination of theory and practice in the creation of multisensory experiences with interactive technologies. Submission deadline is August 1st, 2016

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Summer Student Projects 2016
We are looking for UG students with a background in psychology or/and human-computer interaction interested in working on a dedicated project over the summer (between June – September). Please find the short descriptions of the two projects on offer below. If you are interested please get in touch with Marianna Obrist, This email address is being protected from spambots. You need JavaScript enabled to view it..

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The WOW Experience: An EEG investigation of Awesome Engineering

The world surrounding us is filled with moments able to take our breath away, leaving us in a state of awe. This project aims to, for the first time, investigate the feeling of wonder (awe) in relation with human artefacts. This involves using Electroencephalography (EEG) to identify characteristic patterns in brain activity during the presentation of awesome stimuli. The findings will help to theorize the importance of understanding causality and the fulfilling of expectation that might play an important role in such cognitive phenomenon. The project would particularly suit students who have some basic understanding in running user studies, and signal processing (to analyse EEG data).

Multisensory Emotions: What Emotions Technology can mediate

The aim of this project is to help in understanding the relationship between different sensory modalities in their ability to communicate and express emotions. Every day’s life is full of examples highlighting these connections. Sound, touch, smell, taste, and vision all play a role in our emotional experiences. So far, this connection between senses and emotions has never been explored from a computational perspective. In this project we approach the problem in the Bayesian framework. Results may support us in designing new user interfaces for different contexts and purposes. The project would particularly suit students who have some basic understanding in running user studies, and are interested in HCI.

CHI2016
Honorable Mention Award @ CHI'16
Our paper “I Always Wanted to See the Night Sky”: Blind User Preferences for Sensory Substitution Devices” (by Giles Hamilton-Fletcher, Marianna Obrist, Phil Watten, Michele Mengucci, Jamie Ward) has received a SIGCHI Best of CHI Honorable Mention Award (4% of all submission to CHI 2016).
sxsw
Panel @ SXSW Event 2016, Austin, Texas
Dr Obrist will talk at the South by Southwest (SXSW) Conference and Festival on "Why We Crave Touch in Our Interactions with Technology" in Austin, Texas on 13th March.
DCC
Tech beyond the Screen @ Digital Catapult Centre
Dr Obrist gave an inspirational talk on “A ‘Flavor’ of Things to Come in Human-Computer Interaction” at the event series on Tech Beyond the Screen in Brighton on 17th February 2016.

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About the SCHI Lab

The SCHI Lab research lies in the area of Human-Computer Interaction (HCI), an area in which research on multisensory experiences makes a difference on how we design and interact with technology in the future. The interdisciplinary team explores tactile, gustatory, and olfactory experiences as novel interaction modalities.

Contact

Sussex Computer Human Interaction Lab

Creative Technology Research Group

School of Engineering and Informatics

University of Sussex Chichester, 1

BN1 9QJ Brighton, UK

Phone: +44 (0)1273 877837

Mail: m.obrist [at] sussex.ac.uk

University of Sussex

ERC

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